- Supervive characters (Hunters) each filled a distinct combat role: damage, control, frontline, or support.
- Role mattered more than raw damage: squads won through combined abilities and positioning.
- Difficulty varies widely: Hunters like Celeste and Bishop suit newer players; Ghost and Joule reward mastery.
- 2.04 is the reference patch: all role and tier data reflects the final live version before shutdown.
- This is an archive: Supervive ended service on February 25, 2026.
Supervive Characters Overview: The Hunter Roster
Supervive characters — known in-game as Hunters — were the heart of Theorycraft Games' vertical hero battle royale. Each Hunter combined a unique weapon profile, an ability kit, and a movement pattern, which meant picking the right character shaped every engagement before a shot was fired. This archive documents the roster as it stood in the final 2.04 balance environment.
The roster balanced five core combat functions: burst damage, zone control, frontline pressure, mobility, and team sustain. Understanding how these functions overlapped was the key to reading any squad fight.
| Hunter | Primary Role | Secondary Role | Difficulty |
|---|---|---|---|
| Celeste | Control | Area denial | Medium |
| Joule | Damage | Mobility | High |
| Ghost | Damage | Ambush | High |
| Bishop | Damage | Siege | Medium |
| Kingpin | Frontline | Control | Medium |
| Shrike | Damage | Long range | High |
| Zeph | Mobility | Skirmisher | High |
| Felix | Damage | Mobility | Medium |
| Brall | Frontline | Melee | Medium |
| Oath | Frontline | Protection | Medium |
| Elluna | Support | Sustain | Medium |
| Void | Control | Disruption | High |
Supervive shut down on February 25, 2026. All Hunter data on this page is a historical record of the final live version, not a current meta ranking. You can review the official Steam page and Steam community announcements for archived material.
Final 2.04 Character Tier List
The final balance environment rewarded Hunters who could create space, convert advantages, and stay useful across multiple terrain types. This tier placement weighs damage, control, mobility, survivability, and coordinated team value.
| Tier | Hunters | Tier Summary |
|---|---|---|
| S | Celeste, Joule, Ghost | High-impact picks with reliable fight-shaping tools |
| A | Bishop, Kingpin, Shrike, Zeph | Powerful and dependable across compositions |
| B | Felix, Brall, Oath | Effective with the right team support |
| C | Elluna, Void, Jin | Specialist, matchup-dependent value |
Tiers measure team value in coordinated play, not solo carry potential. A B-tier Hunter in the right composition often outperformed an S-tier pick used without a plan.
Celeste (S)
- Control / Area denial
- Cold-themed zone tools
- Made contested areas hard to enter
Joule (S)
- Damage / Mobility
- Burst access windows
- Strong follow-up potential
Ghost (S)
- Damage / Ambush
- Punishes isolated enemies
- Stealth-oriented pick pressure
Playstyle Breakdown by Combat Role
Choosing among Supervive characters started with matching a Hunter's playstyle to how you naturally play. The four profiles below cover the main approaches.
| Role Profile | Hunters | Core Identity | Best For |
|---|---|---|---|
| Ranged damage | Bishop, Shrike, Felix | Poke, siege, long-range picks | Patient, accurate players |
| Aggressive entry | Joule, Ghost, Zeph | Burst, ambush, flanking | High-risk mechanical players |
| Frontline | Kingpin, Brall, Oath | Space creation, protection | Direct-combat leaders |
| Control & support | Celeste, Void, Elluna | Zone denial, sustain | Tactical planners |
Damage Hunters
- Bishop: artillery-style siege pressure
- Shrike: precision at long range
- Felix: accessible aerial damage
Mobile Hunters
- Joule: burst entry and repositioning
- Zeph: terrain traversal and chasing
- Ghost: unexpected attack angles
Frontline Hunters
- Kingpin: disrupts enemy formations
- Brall: committed melee pressure
- Oath: holds safe space for allies
Control & Support
- Celeste: restricts enemy movement
- Void: unconventional disruption
- Elluna: squad sustain utility
A balanced squad paired a damage dealer with a frontline or controller and ideally one mobile scout. Team value came from combining abilities, not stacking the highest individual damage.
How to Choose Your Hunter: Step-by-Step
Follow this process to find the Supervive character that matched your skill level and preferred tempo.
Assess your mechanics honestly
High-difficulty Hunters like Shrike, Void, and Zeph demanded precise timing and accuracy. Medium-difficulty picks such as Bishop, Kingpin, and Felix offered strong results with a gentler learning curve.
Pick your preferred range
Decide whether you wanted to fight at long range (Shrike, Bishop), in close quarters (Brall, Kingpin), or by choosing when to engage (Joule, Zeph, Ghost).
Match your squad's needs
If your team already had damage, a frontline like Oath or control like Celeste added more value than another attacker. Fill the missing function first.
Learn the ability rhythm
Each kit had a distinct cooldown cycle. Practicing when to commit movement and abilities — and when to hold them — separated consistent players from risky ones.
Build around the Hunter's win condition
Relics, Perks, and equipment were chosen to reinforce the Hunter's core pattern: burst builds for Joule, durability for Oath and Brall, sustain scaling for Elluna.
New players got the fastest results from Felix, Bishop, and Kingpin — clear attack patterns, forgiving positioning, and immediate team contribution.
Team Composition Reference
Because Supervive was squad-based, character value depended heavily on composition context. The table below pairs common Hunter combinations with their tactical logic.
| Composition Core | Example Hunters | Tactical Strength |
|---|---|---|
| Control + Burst | Celeste + Joule | Enemies trapped in zones, then burst down |
| Frontline + Ranged | Kingpin + Shrike | Pressure holds attention, snipers punish |
| Ambush + Vision | Ghost + Celeste | Zone control creates pick opportunities |
| Protection + Sustain | Oath + Elluna | Durable squad for extended objective fights |
| Mobility + Damage | Zeph + Felix | Flanking angles and flexible follow-up |
The strongest squads coordinated initiations so that damage arrived at the same time as crowd control. Mobile Hunters scouted and flanked while durable Hunters held the enemy's attention.
Hunter Mastery Checklist:
- Learn one Hunter's full ability rhythm before switching
- Practice cooldown tracking in every fight
- Identify your Hunter's ideal engagement range
- Coordinate initiation timing with teammates
- Adapt Relic and Perk choices to the squad's win condition
Frequently Asked Questions
Q: How many Supervive characters were there in the final version?
The archived final 2.04-era roster documented on this site covers twelve Hunters: Celeste, Joule, Ghost, Bishop, Kingpin, Shrike, Zeph, Felix, Brall, Oath, Elluna, and Void, each with a distinct role and difficulty rating.
Q: Which Supervive characters were best for beginners?
Felix, Bishop, and Kingpin were the most accessible picks. Their attack patterns were easy to read, their positioning was forgiving, and they contributed to the squad without requiring advanced mechanics.
Q: Who were the strongest Supervive characters at shutdown?
In the final 2.04 environment, Celeste, Joule, and Ghost sat at the top of the archived tier list thanks to strong fight influence and reliable tools for creating or denying engagements.
Q: Can I still play Supervive characters anywhere?
No. Supervive ended live service on February 25, 2026. This site exists as a memorial archive; Hunter data here is a historical record of the final playable version.
Related reading: SUPERVIVE All Hunters: Complete Roster & Role Breakdown · Supervive Best Characters: Final 2.04 Tier List & Top Hunter Picks · SUPERVIVE Beginner Guide: Core Systems Walkthrough