SUPERVIVE All Hunters: Complete Roster & Role Breakdown - Characters

SUPERVIVE All Hunters: Complete Roster & Role Breakdown

Browse every SUPERVIVE Hunter with roles, difficulty, playstyles, and final 2.04-era tier placement in this archived roster reference.

2026-10-20
Supervive Wiki Team
Quick Guide
  • SUPERVive all Hunters: 12 playable Hunters documented from the final 2.04-era roster.
  • Five role families: Damage, Frontline, Control, Support, and Mobility define squad construction.
  • Difficulty spread: Medium picks suit newcomers; High-difficulty Hunters reward advanced mechanics.
  • Archived reference: All data reflects the game's final live state before the February 2026 shutdown.
  • Tier context: S-tier picks included Celeste, Joule, and Ghost for coordinated squads.

All Hunters at a Glance

SUPERVIVE built its combat identity around a roster of Hunters, each with a distinct weapon profile, ability kit, movement pattern, and team role. Whether a player wanted long-range precision, ambush burst, frontline pressure, or team sustain, the roster offered a matching specialist. This archive catalogs all Hunters from the final playable period of the game.

Archive Notice

SUPERVIVE ended live service on February 25, 2026. This roster reflects the final 2.04-era balance state and is preserved as historical documentation, not a live meta report.

HunterRoleDifficultyCore Strength
CelesteControl / Area denialMediumZone control and fight-shaping utility
JouleDamage / MobilityHighBurst access and follow-up potential
GhostDamage / AmbushHighPunishes isolated, poorly positioned targets
BishopDamage / SiegeMediumConsistent ranged area pressure
KingpinFrontline / ControlMediumClose-range disruption of formations
ShrikeDamage / Long rangeHighStrong poke and pick pressure
ZephMobility / SkirmisherHighRepositioning and chase in open terrain
FelixDamage / MobilityMediumFlexible ranged pressure with movement
BrallFrontline / MeleeMediumPowerful close-range melee commitment
EllunaSupport / SustainMediumTeam sustain and disciplined positioning
OathFrontline / ProtectionMediumHolds space and protects allies
VoidControl / DisruptionHighUnusual engagement angles and setup plays

Historical Hunter Tier List (Final 2.04 Era)

The final balance environment rewarded Hunters who could consistently create space, convert advantages, and stay useful across multiple terrain types. Rankings combine damage, control, mobility, survivability, and team utility in coordinated play.

TierHuntersSummary
SCeleste, Joule, GhostHigh-impact picks with strong fight influence
ABishop, Kingpin, Shrike, ZephPowerful and dependable across compositions
BFelix, Brall, OathEffective with the right composition and plan
CElluna, Void, JinSpecialist picks, matchup- and mastery-dependent
How to Read This Tier List

Tiers measured practical team value, not raw damage. A B-tier Hunter in the right composition often outperformed an S-tier pick used without coordination. Treat these placements as a snapshot of the 2.04-era environment.

S-Tier: Fight Shapers

  • Celeste: Cold-themed zone control
  • Joule: Fast burst entry and exit
  • Ghost: Ambush and pick potential

A-Tier: Dependable Core

  • Bishop: Artillery-style siege damage
  • Kingpin: Frontline disruption
  • Shrike: Long-range accuracy rewards
  • Zeph: Terrain traversal and chase

B/C-Tier: Specialists

  • Felix, Brall, Oath: Composition-dependent value
  • Elluna, Void: Require coordination and mastery

Choosing a Hunter: Step-by-Step

Picking the right Hunter came down to matching your preferred combat pattern with a kit you could execute reliably. Follow this process, preserved from how experienced players approached the final roster.

1

Identify your combat style

Decide whether you enjoy initiating fights, dealing damage from safety, ambushing isolated targets, or protecting teammates. Each Hunter family maps directly to one of these instincts.

2

Match difficulty to your experience

Start with Medium-difficulty Hunters such as Bishop, Felix, or Oath to learn fundamentals before committing to High-difficulty picks like Joule, Shrike, or Void.

3

Evaluate range and mobility needs

Consider the terrain and mode. Long-range Hunters like Shrike excelled in open sightlines, while mobile picks like Zeph and Joule dominated vertical, broken terrain.

4

Fill the squad role gap

A balanced squad combined damage with control, protection, or sustain. Team value came from combining abilities, not stacking the highest individual damage.

5

Build around the kit

Choose Relics and Perks that reinforced the Hunter's primary pattern—burst, sustain, mobility, or durability—based on mode and enemy composition.

Roster-Building Rule of Thumb

The strongest squads paired one damage carry, one space controller or frontline, and one flex pick for mobility or sustain. This template covered most Battle Royale and Arena situations in the final era.

Role Comparisons and Squad Fit

Each role family solved a different problem during a match. Use this comparison to understand how Hunters complemented one another.

Role FamilyRepresentativesSquad FunctionBest Teammates
Damage / BurstJoule, Ghost, JinSecure eliminations in fight windowsControllers who create targets
Ranged PressureBishop, Shrike, FelixPoke, siege, and pick pressureFrontliners who hold space
FrontlineKingpin, Brall, OathInitiate, absorb pressure, protectBurst damage finishers
ControlCeleste, VoidRestrict movement, shape fightsHunters who capitalize on trapped enemies
SupportEllunaSustain and squad consistencyDisciplined, communicative teammates

Aggressive Squads

  • Core: Joule + Kingpin + Ghost
  • Pattern: Force fights early, isolate targets, burst fast
  • Risk: Vulnerable when cooldowns are spent

Steady Squads

  • Core: Bishop + Oath + Elluna
  • Pattern: Hold space, poke from range, sustain through attrition
  • Risk: Slower to punish rotations
Movement Was the Universal Stat

Across the entire roster, height control and movement management separated good squads from great ones. Even low-mobility Hunters like Bishop relied on positioning and elevation before committing to fights.

Hunter Study Checklist

Use this checklist to structure your study of the final roster, whether for historical research or content creation about SUPERVIVE.

Hunter Roster Study Goals:

  • Learn all 12 Hunters' roles and difficulty ratings
  • Understand the five role families and their squad functions
  • Trace S-tier picks and why they shaped the 2.04 meta
  • Compare aggressive versus steady squad templates
  • Connect Hunter kits to Relic and Perk build logic
Cross-Reference the Archives

Pair this roster with the SUPERVIVE build archive and the final 2.04 patch documentation to see how balance changes shaped each Hunter's end-state value.

FAQ

Q: How many Hunters were in SUPERVIVE all Hunters roster at the end?

The final documented roster included 12 core Hunters: Celeste, Joule, Ghost, Bishop, Kingpin, Shrike, Zeph, Felix, Brall, Elluna, Oath, and Void, with Jin also appearing in specialist-tier records.

Q: Which Hunters were considered the strongest before shutdown?

In the final 2.04-era tier assessment, Celeste, Joule, and Ghost held S-tier placement due to their fight-shaping control, burst access, and ambush pressure in coordinated play.

Q: Which Hunter was best for new players?

Medium-difficulty Hunters such as Bishop, Felix, Kingpin, and Oath offered accessible combat patterns and forgiving engagement tools, making them ideal starting points.

Q: Can this tier list still change?

No. SUPERVIVE ended service on February 25, 2026, and version 2.04 was the final planned content patch, so this ranking is permanently fixed as a historical record.

Related reading: Supervive Best Characters: Final 2.04 Tier List & Top Hunter Picks · Supervive Bishop: Siege Hunter Overview & Build Tips · SUPERVIVE Beginner Guide: Core Systems Walkthrough