SUPERvive Wiki
SUPERvive Wiki is a memorial archive for Theorycraft Games' PC Steam game, preserving heroes, abilities, maps, modes, builds, patch history, and shutdown records for players and researchers.
Supervive Archives
Eight archived sections covering how Supervive played, its Hunters, and its history before shutdown
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Supervive What Happened: Shutdown Timeline & Final Patch
Supervive shut down on February 25, 2026. This archive explains what happened, the final 2.04 patch, and the game's legacy as a hero battle royale.
SUPERvive Tier List: Final 2.04 Hunter Rankings
The archived SUPERvive tier list ranks every Hunter from the final 2.04 patch by damage, control, mobility, and team value before shutdown.
SUPERVIVE Tetra: Hunter Playstyle, Builds & Matchup Tips
An archived SUPERVIVE Tetra guide covering playstyle, build paths, squad synergy, and matchup tips from the final 2.04-era game.
Supervive Team Size: Squad Formats by Game Mode
A historical breakdown of Supervive team sizes across Battle Royale, Arena, Domination, and more from the final 2.04-era game.
SUPERVIVE Steam Deck: Settings, Performance & Archive Status
How SUPERVIVE ran on Steam Deck: controller layouts, performance settings, remote play, and post-shutdown archive status explained.
Supervive Solo Queue: Hunter Picks & Survival Strategy
An archived Supervive solo queue guide covering the best Hunters, rotations, revive decisions, and third-party tactics from the final 2.04 era.
Supervive Release Date: Launch Timeline & Service History
A complete archive of the Supervive release date story: development, Steam launch, final 2.04 patch, and the February 25, 2026 shutdown.
Supervive Ranked Guide: Final Meta Climb Strategies
A Supervive ranked guide preserved from the final 2.04 era: positioning, squad roles, rotations, Hunter picks, and endgame tactics for climbing.
Supervive Playtest: History, Access & Rewards Archive
A complete archive of the Supervive playtest phases, how access worked, what testers received, and how the game reached its final 2.04 state.
Supervive Player Count: Live Status & Historical Data
Supervive player count explained: current live status after the February 2026 shutdown, historical platform data, and where the community gathers now.
Supervive Open Beta: Timeline, Access & Key Features
A historical archive of the Supervive open beta: how access worked, what changed during testing, and the road to the final 2.04 version.
Supervive Map: Terrain, Rotation & Drop Route Guide
An archived Supervive map guide covering terrain types, drop spots, rotation routes, verticality, and final-circle strategy from the final live version.
Supervive Beginner Guide
A beginner-friendly walkthrough of the core systems from the final live version. Supervive shut down on February 25, 2026, so this guide is preserved as historical gameplay documentation.
Archive notice: Supervive is no longer playable. This guide documents how the game worked in its final live version.
Choose a Hunter and learn the basic controls
Each Hunter had a distinct weapon profile, movement pattern, ability kit, and team role. New players benefited from starting with a character whose attacks were easy to understand before moving to more specialized Hunters.
- Practice primary attacks, abilities, and movement in a safe area.
- Learn how your Hunter gains value at close, medium, or long range.
- Keep track of cooldowns before committing to a team fight.
Drop, glide, and control vertical space
Squads entered the match from the air and used gliding, launch points, terrain, and vertical movement to reach loot areas and combat zones. Height often determined who could initiate or escape safely.
- Land near useful loot without separating too far from your squad.
- Use elevated terrain to scout routes and identify enemy movement.
- Avoid spending every movement option before a fight begins.
Build a favorable combat rhythm
Successful fights usually began with scouting and positioning rather than immediate aggression. Teams could poke from range, force defensive cooldowns, isolate a target, and then commit together.
- Focus fire on one exposed enemy instead of splitting damage.
- Use cover and elevation to reduce incoming fire.
- Disengage when key abilities are unavailable or the squad is divided.
Revive teammates and manage squad recovery
A downed teammate was not automatically out of the match. Squad members could create space, recover the downed player, and use the game's revival systems to restore team strength before the next engagement.
- Clear or pressure nearby enemies before attempting a risky recovery.
- Communicate who is covering and who is performing the revive.
- Do not abandon a safe recovery opportunity just to chase a low-health enemy.
Collect resources and prepare for the next rotation
Looting improved a squad's combat readiness and supplied the resources needed for future engagements. Efficient teams looted with a plan, then rotated before the next fight became unavoidable.
- Prioritize upgrades and equipment that match your Hunter's role.
- Share useful resources with teammates instead of over-looting one character.
- Leave dangerous areas early when the next rotation is predictable.
Play around squad roles and win conditions
A balanced squad combined damage with control, mobility, protection, or sustain. Team value came from combining abilities, not simply selecting the Hunters with the highest individual damage.
- Coordinate initiations so damage arrives at the same time as crowd control.
- Let mobile Hunters scout or flank while durable Hunters hold attention.
- Protect support-oriented Hunters when the fight becomes chaotic.
Supervive Hunters Tier List
A final-version ranking based on the 2.04-era balance environment. This is an archived assessment of Supervive before service closure, not a current competitive ranking.
High-impact picks
Hunters with strong influence over fights, reliable team value, and powerful tools for creating or denying engagements.
Celeste
MediumStrong zone control and reliable fight-shaping utility
Joule
HighExcellent burst access and strong follow-up potential
Ghost
HighThreatens vulnerable targets and punishes poor positioning
Powerful and dependable
Hunters that performed well in a wide range of team compositions and rewarded players who understood their engagement patterns.
Bishop
MediumConsistent ranged pressure and strong area damage
Kingpin
MediumCreates close-range pressure and disrupts enemy formations
Shrike
HighRewards accurate players with strong pick and poke pressure
Zeph
HighStrong repositioning and chase potential in open terrain
Effective with the right composition
Hunters that could perform strongly when supported by suitable teammates, terrain, or a player-specific game plan.
Felix
MediumFlexible ranged pressure with useful movement options
Brall
MediumThreatens close-range engagements and benefits from coordinated initiation
Oath
MediumHelps establish a safe area for teammates during direct fights
Specialist and matchup-dependent
Hunters whose value depended more heavily on player mastery, map conditions, enemy composition, or a specific tactical plan.
Elluna
MediumProvides team-oriented sustain and benefits from disciplined positioning
Void
HighCan create unusual engagement angles but requires coordinated execution
Jin
HighRewards aggressive mechanics and careful timing around enemy cooldowns
Archived rankings reflect the final 2.04 balance environment before service closure.
Supervive Hunters
Browse the Hunter roster by combat role, difficulty, team function, and preferred play style from the final period of Supervive.
Celeste
MediumPlaystyle: Control the battlefield with cold-themed abilities, restrict enemy movement, and make contested areas difficult to enter.
Team fit: Works well with Hunters who can capitalize on enemies trapped or slowed in controlled zones.
Best for: Players who enjoy planning engagements and shaping where fights take place.
Joule
HighPlaystyle: Use rapid movement and burst windows to enter fights, pressure vulnerable targets, and reposition before the enemy can respond.
Team fit: Pairs well with initiators and controllers who create clear targets for follow-up damage.
Best for: Players who prefer fast skirmishes, aggressive movement, and precise timing.
Ghost
HighPlaystyle: Approach from unexpected angles, punish isolated enemies, and use stealth-oriented pressure to create pick opportunities.
Team fit: Benefits from teammates who provide vision, distraction, or crowd control.
Best for: Players who enjoy flanking, target selection, and high-risk burst plays.
Bishop
MediumPlaystyle: Apply explosive ranged pressure, threaten grouped enemies, and use area damage to contest positions from a distance.
Team fit: Fits compositions that can hold enemies in predictable areas or protect a ranged damage dealer.
Best for: Players who like artillery-style pressure and controlling space through damage.
Kingpin
MediumPlaystyle: Force close-range engagements, disrupt enemy formations, and create openings through direct pressure.
Team fit: Pairs well with burst damage Hunters who can finish enemies after Kingpin starts the fight.
Best for: Players who want to lead engagements and remain dangerous at close range.
Shrike
HighPlaystyle: Play from distance, punish exposed movement, and reward accurate attacks with strong poke and pick pressure.
Team fit: Needs teammates who can provide frontline protection and maintain visibility of enemy routes.
Best for: Players who prefer precision, patience, and long-range target selection.
Zeph
HighPlaystyle: Use mobility to traverse terrain, chase weakened targets, and escape unfavorable situations before the enemy can secure a finish.
Team fit: Works well with Hunters who can begin fights or force enemies into open spaces.
Best for: Players who value movement mastery, flanking routes, and dynamic rotations.
Felix
MediumPlaystyle: Maintain ranged pressure while using aerial movement and repositioning tools to stay active during fights.
Team fit: Fits flexible squads that need another damage source capable of changing angles quickly.
Best for: Players looking for an accessible damage Hunter with movement options.
Brall
MediumPlaystyle: Close distance, threaten opponents with powerful melee pressure, and remain in the center of coordinated engagements.
Team fit: Benefits from support, protection, and crowd control that help him stay on top of targets.
Best for: Players who enjoy direct combat and committing to close-range fights.
Elluna
MediumPlaystyle: Support the squad through sustain-oriented utility and careful positioning while keeping allies ready for the next engagement.
Team fit: Strongest when teammates communicate clearly and avoid taking unnecessary isolated fights.
Best for: Players who prefer enabling teammates and improving squad consistency.
Oath
MediumPlaystyle: Hold space for the team, absorb pressure, and create safer conditions for allies to deal damage.
Team fit: Pairs naturally with ranged damage dealers and support Hunters who need a protected position.
Best for: Players who enjoy defensive leadership and protecting the squad.
Void
HighPlaystyle: Create unusual engagement patterns, disrupt enemy positioning, and turn terrain or timing into tactical advantages.
Team fit: Works best with teammates who understand the planned engagement and can follow unusual attack angles.
Best for: Players who enjoy experimental tactics, setup plays, and unconventional control.
Supervive Codes
A historical record of code-related promotions, event rewards, and public distribution campaigns. Redemption is unavailable after the Supervive service closure on February 25, 2026.
Official announcement code drops
Code type: Historical code distribution
Rewards: Limited-time in-game rewards
Channel: Official Supervive announcements and social posts
These promotions were tied to the live-service period and should be treated as historical campaign records.
Creator-linked reward promotions
Code type: Historical creator campaign
Rewards: Event or promotional rewards
Channel: Official creator content and community promotion
Campaign availability depended on the original event window and distribution instructions.
Playtest and launch-period rewards
Code type: Historical test-period reward
Rewards: Early-access, testing, or launch promotion rewards
Channel: Official game announcements and event communications
These rewards belong to earlier stages of the game's live-service history and are preserved for reference.
Social media and video event rewards
Code type: Historical social promotion
Rewards: Limited event rewards
Channel: Official X posts, videos, and community announcements
The original campaigns were connected to time-limited community activities and promotional broadcasts.
Supervive Game Modes
Supervive combined large-scale survival combat with compact arena battles and competitive tournament formats. Each mode changed the value of positioning, team coordination, and mechanical execution.
| Mode | Team Size | Win Condition | Core Pace | Best For |
|---|---|---|---|---|
| Battle Royale | Squads | Be the last surviving team | Explore, collect power, rotate through the arena, and choose when to engage or disengage | Players who enjoy strategic rotations, third-party opportunities, and high-stakes endgames |
| Arena | Small teams | Defeat the opposing team through repeated rounds or focused encounters | Fast engagements with less downtime and a stronger emphasis on direct combat | Players who want to practice Hunter abilities, aim, movement, and team fights |
| Tournament | Competitive squads | Outperform other teams across a structured tournament progression | A more deliberate competitive format where consistency matters across multiple matches | Organized teams and players who enjoy bracket-style competition |
| Custom Games | Configurable | Complete the rules selected by the host | Flexible pacing determined by the lobby settings and participants | Friends, communities, practice sessions, events, and experimental rule sets |
| Prisma Party | Mode-dependent parties | Complete the objectives defined by the party-style ruleset | More casual and variety-focused than a standard Battle Royale match | Players looking for a relaxed format and a break from highly competitive matches |
| Domination | Team-based squads | Secure and hold objectives to build a score advantage | Continuous objective pressure with repeated contests around important areas | Players who prefer coordinated pushes, defensive holds, and objective control |
Supervive Relics and Builds
Build decisions shaped how a Hunter dealt damage, survived pressure, moved through the arena, and supported the squad. This archive preserves the main build principles used during the final 2.04 content period.
Damage and Burst Build
Focus: Ability power, weapon damage, cooldown access, and offensive scaling
Build logic: Prioritize stats that improve the Hunter's primary damage pattern, then add enough mobility or survivability to reliably reach and exit engagements
Best use: Best for Hunters whose value comes from securing eliminations quickly or converting crowd control into burst damage
Sustained Combat Build
Focus: Consistent damage, resource efficiency, attack uptime, and combat durability
Build logic: Use Relics and Perks that keep the Hunter effective through extended fights rather than relying on a single ability rotation
Best use: Useful when fights frequently continue after the first burst window or when the Hunter must contest objectives repeatedly
Mobility and Chase Build
Focus: Movement, ability access, repositioning, and target pursuit
Build logic: Invest in tools that improve approach angles, escape routes, vertical traversal, and the ability to maintain pressure on mobile targets
Best use: Suited to players who create advantages through flanking, chasing weakened enemies, and controlling difficult terrain
Durability and Frontline Build
Focus: Health, defensive effects, damage mitigation, and reliable engagement tools
Build logic: Trade some personal damage for the ability to start fights, absorb pressure, protect teammates, and remain active during objective contests
Best use: Effective for Hunters who occupy space and give their team room to deal damage safely
Support and Utility Build
Focus: Healing, shielding, crowd control, cooldown availability, and team survivability
Build logic: Choose effects that increase the frequency or reliability of supportive abilities while preserving enough defenses to stay present near allies
Best use: Recommended for coordinated squads that win through protection, setup, rescue plays, and sustained team presence
Adaptive Match Build
Focus: Balanced offense, survivability, mobility, and utility
Build logic: Start from a stable core and adapt later choices to the enemy composition, selected mode, available equipment, and the team's current win condition
Best use: A practical historical approach for players who need a dependable build across varied matches
Supervive Patch Notes
Track the balance changes, Hunter adjustments, mode updates, and item revisions that shaped Supervive's competitive identity. The archive concludes with version 2.04, the final planned content patch before shutdown.
The early development period introduced Supervive's combination of hero abilities, ranged combat, aerial movement, terrain interaction, squad play, and survival-focused match structure.
Core combat
Defined the relationship between weapons, Hunter abilities, movement, and environmental positioning.
Match structure
Established the survival and team-fight flow that distinguished Battle Royale from smaller competitive formats.
Player feedback
Testing and live feedback informed later balance, readability, progression, and quality-of-life changes.
Supervive Shutdown Archive
This archive documents Supervive's development, release presence, final update, and service closure. It exists to preserve the game's history and make its final state clear to visitors.
Theorycraft Games builds a new squad-based action experience
The project combined hero-shooter combat with aerial movement, environmental traversal, team coordination, and survival-game decision making.
Supervive becomes available through Steam
Steam served as the primary public platform for the game, its store information, community announcements, and player-facing service updates.
Version 2.04 closes the planned content cycle
The 2.04 update is preserved as the final planned content patch and the key reference point for the game's last balance and build environment.
Live service operations end
Supervive is no longer treated as an active downloadable and login-enabled live game. Visitors should read this site as a memorial and historical archive rather than a current service portal.
Official videos and developer materials remain part of the record
The archive preserves links to official communications, developer information, final updates, and video material connected with Supervive and Theorycraft Games.