Archived Sci-Fi Hero Battle Royale

SUPERvive Wiki

SUPERvive Wiki is a memorial archive for Theorycraft Games' PC Steam game, preserving heroes, abilities, maps, modes, builds, patch history, and shutdown records for players and researchers.

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Supervive Archives

Eight archived sections covering how Supervive played, its Hunters, and its history before shutdown

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Supervive What Happened: Shutdown Timeline & Final Patch

Supervive shut down on February 25, 2026. This archive explains what happened, the final 2.04 patch, and the game's legacy as a hero battle royale.

Oct 20, 2026history
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SUPERvive Tier List: Final 2.04 Hunter Rankings

The archived SUPERvive tier list ranks every Hunter from the final 2.04 patch by damage, control, mobility, and team value before shutdown.

Oct 20, 2026guide
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SUPERVIVE Tetra: Hunter Playstyle, Builds & Matchup Tips

An archived SUPERVIVE Tetra guide covering playstyle, build paths, squad synergy, and matchup tips from the final 2.04-era game.

Oct 20, 2026characters
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Supervive Team Size: Squad Formats by Game Mode

A historical breakdown of Supervive team sizes across Battle Royale, Arena, Domination, and more from the final 2.04-era game.

Oct 20, 2026gameplay
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SUPERVIVE Steam Deck: Settings, Performance & Archive Status

How SUPERVIVE ran on Steam Deck: controller layouts, performance settings, remote play, and post-shutdown archive status explained.

Oct 20, 2026support
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Supervive Solo Queue: Hunter Picks & Survival Strategy

An archived Supervive solo queue guide covering the best Hunters, rotations, revive decisions, and third-party tactics from the final 2.04 era.

Oct 20, 2026gameplay
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Supervive Release Date: Launch Timeline & Service History

A complete archive of the Supervive release date story: development, Steam launch, final 2.04 patch, and the February 25, 2026 shutdown.

Oct 20, 2026history
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Supervive Ranked Guide: Final Meta Climb Strategies

A Supervive ranked guide preserved from the final 2.04 era: positioning, squad roles, rotations, Hunter picks, and endgame tactics for climbing.

Oct 20, 2026guide
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Supervive Playtest: History, Access & Rewards Archive

A complete archive of the Supervive playtest phases, how access worked, what testers received, and how the game reached its final 2.04 state.

Oct 20, 2026history
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Supervive Player Count: Live Status & Historical Data

Supervive player count explained: current live status after the February 2026 shutdown, historical platform data, and where the community gathers now.

Oct 20, 2026history
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Supervive Open Beta: Timeline, Access & Key Features

A historical archive of the Supervive open beta: how access worked, what changed during testing, and the road to the final 2.04 version.

Oct 20, 2026history
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Supervive Map: Terrain, Rotation & Drop Route Guide

An archived Supervive map guide covering terrain types, drop spots, rotation routes, verticality, and final-circle strategy from the final live version.

Oct 20, 2026gameplay
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Historical Gameplay Guide

Supervive Beginner Guide

A beginner-friendly walkthrough of the core systems from the final live version. Supervive shut down on February 25, 2026, so this guide is preserved as historical gameplay documentation.

Archive notice: Supervive is no longer playable. This guide documents how the game worked in its final live version.

1

Choose a Hunter and learn the basic controls

Each Hunter had a distinct weapon profile, movement pattern, ability kit, and team role. New players benefited from starting with a character whose attacks were easy to understand before moving to more specialized Hunters.

  • Practice primary attacks, abilities, and movement in a safe area.
  • Learn how your Hunter gains value at close, medium, or long range.
  • Keep track of cooldowns before committing to a team fight.
2

Drop, glide, and control vertical space

Squads entered the match from the air and used gliding, launch points, terrain, and vertical movement to reach loot areas and combat zones. Height often determined who could initiate or escape safely.

  • Land near useful loot without separating too far from your squad.
  • Use elevated terrain to scout routes and identify enemy movement.
  • Avoid spending every movement option before a fight begins.
3

Build a favorable combat rhythm

Successful fights usually began with scouting and positioning rather than immediate aggression. Teams could poke from range, force defensive cooldowns, isolate a target, and then commit together.

  • Focus fire on one exposed enemy instead of splitting damage.
  • Use cover and elevation to reduce incoming fire.
  • Disengage when key abilities are unavailable or the squad is divided.
4

Revive teammates and manage squad recovery

A downed teammate was not automatically out of the match. Squad members could create space, recover the downed player, and use the game's revival systems to restore team strength before the next engagement.

  • Clear or pressure nearby enemies before attempting a risky recovery.
  • Communicate who is covering and who is performing the revive.
  • Do not abandon a safe recovery opportunity just to chase a low-health enemy.
5

Collect resources and prepare for the next rotation

Looting improved a squad's combat readiness and supplied the resources needed for future engagements. Efficient teams looted with a plan, then rotated before the next fight became unavoidable.

  • Prioritize upgrades and equipment that match your Hunter's role.
  • Share useful resources with teammates instead of over-looting one character.
  • Leave dangerous areas early when the next rotation is predictable.
6

Play around squad roles and win conditions

A balanced squad combined damage with control, mobility, protection, or sustain. Team value came from combining abilities, not simply selecting the Hunters with the highest individual damage.

  • Coordinate initiations so damage arrives at the same time as crowd control.
  • Let mobile Hunters scout or flank while durable Hunters hold attention.
  • Protect support-oriented Hunters when the fight becomes chaotic.
Final Patch Archive

Supervive Hunters Tier List

A final-version ranking based on the 2.04-era balance environment. This is an archived assessment of Supervive before service closure, not a current competitive ranking.

S

High-impact picks

Hunters with strong influence over fights, reliable team value, and powerful tools for creating or denying engagements.

Celeste

Medium
ControlArea denial

Strong zone control and reliable fight-shaping utility

Joule

High
DamageMobility

Excellent burst access and strong follow-up potential

Ghost

High
DamageAmbush

Threatens vulnerable targets and punishes poor positioning

A

Powerful and dependable

Hunters that performed well in a wide range of team compositions and rewarded players who understood their engagement patterns.

Bishop

Medium
DamageSiege

Consistent ranged pressure and strong area damage

Kingpin

Medium
FrontlineControl

Creates close-range pressure and disrupts enemy formations

Shrike

High
DamageLong range

Rewards accurate players with strong pick and poke pressure

Zeph

High
MobilitySkirmisher

Strong repositioning and chase potential in open terrain

B

Effective with the right composition

Hunters that could perform strongly when supported by suitable teammates, terrain, or a player-specific game plan.

Felix

Medium
DamageMobility

Flexible ranged pressure with useful movement options

Brall

Medium
FrontlineMelee

Threatens close-range engagements and benefits from coordinated initiation

Oath

Medium
FrontlineProtection

Helps establish a safe area for teammates during direct fights

C

Specialist and matchup-dependent

Hunters whose value depended more heavily on player mastery, map conditions, enemy composition, or a specific tactical plan.

Elluna

Medium
SupportSustain

Provides team-oriented sustain and benefits from disciplined positioning

Void

High
ControlDisruption

Can create unusual engagement angles but requires coordinated execution

Jin

High
DamageSkirmisher

Rewards aggressive mechanics and careful timing around enemy cooldowns

Archived rankings reflect the final 2.04 balance environment before service closure.

Hunter Archive

Supervive Hunters

Browse the Hunter roster by combat role, difficulty, team function, and preferred play style from the final period of Supervive.

Celeste

Medium
ControlArea denial

Playstyle: Control the battlefield with cold-themed abilities, restrict enemy movement, and make contested areas difficult to enter.

Team fit: Works well with Hunters who can capitalize on enemies trapped or slowed in controlled zones.

Best for: Players who enjoy planning engagements and shaping where fights take place.

Joule

High
DamageMobility

Playstyle: Use rapid movement and burst windows to enter fights, pressure vulnerable targets, and reposition before the enemy can respond.

Team fit: Pairs well with initiators and controllers who create clear targets for follow-up damage.

Best for: Players who prefer fast skirmishes, aggressive movement, and precise timing.

Ghost

High
DamageAmbush

Playstyle: Approach from unexpected angles, punish isolated enemies, and use stealth-oriented pressure to create pick opportunities.

Team fit: Benefits from teammates who provide vision, distraction, or crowd control.

Best for: Players who enjoy flanking, target selection, and high-risk burst plays.

Bishop

Medium
DamageSiege

Playstyle: Apply explosive ranged pressure, threaten grouped enemies, and use area damage to contest positions from a distance.

Team fit: Fits compositions that can hold enemies in predictable areas or protect a ranged damage dealer.

Best for: Players who like artillery-style pressure and controlling space through damage.

Kingpin

Medium
FrontlineControl

Playstyle: Force close-range engagements, disrupt enemy formations, and create openings through direct pressure.

Team fit: Pairs well with burst damage Hunters who can finish enemies after Kingpin starts the fight.

Best for: Players who want to lead engagements and remain dangerous at close range.

Shrike

High
DamageLong range

Playstyle: Play from distance, punish exposed movement, and reward accurate attacks with strong poke and pick pressure.

Team fit: Needs teammates who can provide frontline protection and maintain visibility of enemy routes.

Best for: Players who prefer precision, patience, and long-range target selection.

Zeph

High
MobilitySkirmisher

Playstyle: Use mobility to traverse terrain, chase weakened targets, and escape unfavorable situations before the enemy can secure a finish.

Team fit: Works well with Hunters who can begin fights or force enemies into open spaces.

Best for: Players who value movement mastery, flanking routes, and dynamic rotations.

Felix

Medium
DamageMobility

Playstyle: Maintain ranged pressure while using aerial movement and repositioning tools to stay active during fights.

Team fit: Fits flexible squads that need another damage source capable of changing angles quickly.

Best for: Players looking for an accessible damage Hunter with movement options.

Brall

Medium
FrontlineMelee

Playstyle: Close distance, threaten opponents with powerful melee pressure, and remain in the center of coordinated engagements.

Team fit: Benefits from support, protection, and crowd control that help him stay on top of targets.

Best for: Players who enjoy direct combat and committing to close-range fights.

Elluna

Medium
SupportSustain

Playstyle: Support the squad through sustain-oriented utility and careful positioning while keeping allies ready for the next engagement.

Team fit: Strongest when teammates communicate clearly and avoid taking unnecessary isolated fights.

Best for: Players who prefer enabling teammates and improving squad consistency.

Oath

Medium
FrontlineProtection

Playstyle: Hold space for the team, absorb pressure, and create safer conditions for allies to deal damage.

Team fit: Pairs naturally with ranged damage dealers and support Hunters who need a protected position.

Best for: Players who enjoy defensive leadership and protecting the squad.

Void

High
ControlDisruption

Playstyle: Create unusual engagement patterns, disrupt enemy positioning, and turn terrain or timing into tactical advantages.

Team fit: Works best with teammates who understand the planned engagement and can follow unusual attack angles.

Best for: Players who enjoy experimental tactics, setup plays, and unconventional control.

Code & Event Archive

Supervive Codes

A historical record of code-related promotions, event rewards, and public distribution campaigns. Redemption is unavailable after the Supervive service closure on February 25, 2026.

Public promotional codesArchived — redemption unavailable

Official announcement code drops

Code type: Historical code distribution

Rewards: Limited-time in-game rewards

Channel: Official Supervive announcements and social posts

These promotions were tied to the live-service period and should be treated as historical campaign records.

Creator and community campaignsArchived — redemption unavailable

Creator-linked reward promotions

Code type: Historical creator campaign

Rewards: Event or promotional rewards

Channel: Official creator content and community promotion

Campaign availability depended on the original event window and distribution instructions.

Launch and test-period rewardsArchived — redemption unavailable

Playtest and launch-period rewards

Code type: Historical test-period reward

Rewards: Early-access, testing, or launch promotion rewards

Channel: Official game announcements and event communications

These rewards belong to earlier stages of the game's live-service history and are preserved for reference.

Social and video promotionsArchived — redemption unavailable

Social media and video event rewards

Code type: Historical social promotion

Rewards: Limited event rewards

Channel: Official X posts, videos, and community announcements

The original campaigns were connected to time-limited community activities and promotional broadcasts.

Gameplay Modes

Supervive Game Modes

Supervive combined large-scale survival combat with compact arena battles and competitive tournament formats. Each mode changed the value of positioning, team coordination, and mechanical execution.

ModeTeam SizeWin ConditionCore PaceBest For
Battle RoyaleSquadsBe the last surviving teamExplore, collect power, rotate through the arena, and choose when to engage or disengagePlayers who enjoy strategic rotations, third-party opportunities, and high-stakes endgames
ArenaSmall teamsDefeat the opposing team through repeated rounds or focused encountersFast engagements with less downtime and a stronger emphasis on direct combatPlayers who want to practice Hunter abilities, aim, movement, and team fights
TournamentCompetitive squadsOutperform other teams across a structured tournament progressionA more deliberate competitive format where consistency matters across multiple matchesOrganized teams and players who enjoy bracket-style competition
Custom GamesConfigurableComplete the rules selected by the hostFlexible pacing determined by the lobby settings and participantsFriends, communities, practice sessions, events, and experimental rule sets
Prisma PartyMode-dependent partiesComplete the objectives defined by the party-style rulesetMore casual and variety-focused than a standard Battle Royale matchPlayers looking for a relaxed format and a break from highly competitive matches
DominationTeam-based squadsSecure and hold objectives to build a score advantageContinuous objective pressure with repeated contests around important areasPlayers who prefer coordinated pushes, defensive holds, and objective control
Build Archive

Supervive Relics and Builds

Build decisions shaped how a Hunter dealt damage, survived pressure, moved through the arena, and supported the squad. This archive preserves the main build principles used during the final 2.04 content period.

Offense

Damage and Burst Build

Focus: Ability power, weapon damage, cooldown access, and offensive scaling

Build logic: Prioritize stats that improve the Hunter's primary damage pattern, then add enough mobility or survivability to reliably reach and exit engagements

Best use: Best for Hunters whose value comes from securing eliminations quickly or converting crowd control into burst damage

Duelist

Sustained Combat Build

Focus: Consistent damage, resource efficiency, attack uptime, and combat durability

Build logic: Use Relics and Perks that keep the Hunter effective through extended fights rather than relying on a single ability rotation

Best use: Useful when fights frequently continue after the first burst window or when the Hunter must contest objectives repeatedly

Skirmisher

Mobility and Chase Build

Focus: Movement, ability access, repositioning, and target pursuit

Build logic: Invest in tools that improve approach angles, escape routes, vertical traversal, and the ability to maintain pressure on mobile targets

Best use: Suited to players who create advantages through flanking, chasing weakened enemies, and controlling difficult terrain

Frontliner

Durability and Frontline Build

Focus: Health, defensive effects, damage mitigation, and reliable engagement tools

Build logic: Trade some personal damage for the ability to start fights, absorb pressure, protect teammates, and remain active during objective contests

Best use: Effective for Hunters who occupy space and give their team room to deal damage safely

Team utility

Support and Utility Build

Focus: Healing, shielding, crowd control, cooldown availability, and team survivability

Build logic: Choose effects that increase the frequency or reliability of supportive abilities while preserving enough defenses to stay present near allies

Best use: Recommended for coordinated squads that win through protection, setup, rescue plays, and sustained team presence

Flexible

Adaptive Match Build

Focus: Balanced offense, survivability, mobility, and utility

Build logic: Start from a stable core and adapt later choices to the enemy composition, selected mode, available equipment, and the team's current win condition

Best use: A practical historical approach for players who need a dependable build across varied matches

Update Archive

Supervive Patch Notes

Track the balance changes, Hunter adjustments, mode updates, and item revisions that shaped Supervive's competitive identity. The archive concludes with version 2.04, the final planned content patch before shutdown.

The early development period introduced Supervive's combination of hero abilities, ranged combat, aerial movement, terrain interaction, squad play, and survival-focused match structure.

Core combat

Defined the relationship between weapons, Hunter abilities, movement, and environmental positioning.

Match structure

Established the survival and team-fight flow that distinguished Battle Royale from smaller competitive formats.

Player feedback

Testing and live feedback informed later balance, readability, progression, and quality-of-life changes.

Memorial Archive

Supervive Shutdown Archive

This archive documents Supervive's development, release presence, final update, and service closure. It exists to preserve the game's history and make its final state clear to visitors.

Development

Theorycraft Games builds a new squad-based action experience

The project combined hero-shooter combat with aerial movement, environmental traversal, team coordination, and survival-game decision making.

Developer historyHunter and combat designOfficial development materials
Steam Release

Supervive becomes available through Steam

Steam served as the primary public platform for the game, its store information, community announcements, and player-facing service updates.

Steam store presenceOfficial announcementsCommunity-facing release information
Final Content Period

Version 2.04 closes the planned content cycle

The 2.04 update is preserved as the final planned content patch and the key reference point for the game's last balance and build environment.

Final patch notesFinal Hunter balanceHistorical Relic and Perk builds
Service Closure

Live service operations end

Supervive is no longer treated as an active downloadable and login-enabled live game. Visitors should read this site as a memorial and historical archive rather than a current service portal.

Shutdown announcementService statusPreservation of official farewell material
Archive Preservation

Official videos and developer materials remain part of the record

The archive preserves links to official communications, developer information, final updates, and video material connected with Supervive and Theorycraft Games.

Official farewell contentDeveloper resourcesHistorical videos and announcements

SUPERvive Wiki

A fan-made memorial archive for SUPERVIVE, Theorycraft Games' PC Steam hero battle royale — heroes, abilities, maps, modes, builds, patch history, and shutdown records.

© 2026 SUPERvive Wiki. Not affiliated with Theorycraft Games or the developers of Supervive.

Unofficial fan-made memorial archive website.